Flying
Once a year, the skies over Paliano fill with the flying machines of those who hope to be taken on as pupils by the artificer Muzzio.
Illustrated by Franz Vohwinkel · The List · #M15-223
There are no rulings for Ornithopter.
Flying, toxic 1
— Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
— Flying
— 1/4
— 8/6
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +10/+10 and loses flying.
: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.