Flying
"It has been my honor to improve on Thran's original design. Perhaps history will remember me in some small part for my work." —Urza, in his apprenticeship
Illustrated by Amy Weber · Fifth Edition · #393
There are no rulings for Ornithopter.
Flying, toxic 1
— Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
— Flying
— 1/4
— 8/6
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +10/+10 and loses flying.
: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.