Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Illustrated by Eric Deschamps · Shadows of the Past · #11
There are no rulings for Requiem Angel.
Whenever another Spirit you control enters, you gain 2 life.
: Create a 1/1 white Spirit creature token with flying.
Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
Affinity for Spirits (This spell costs less to cast for each Spirit you control.)
Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When this creature dies, put a +1/+1 counter on each white creature you control.
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.