Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Illustrated by Matthew D. Wilson · Mirrodin · #15
There are no rulings for Luminous Angel.
At the beginning of your upkeep, tap target creature.
Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Trample
At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of this creature.
Whenever another Spirit you control enters, you gain 2 life.
: Create a 1/1 white Spirit creature token with flying.