Flying
When this creature enters, target opponent draws a card and you draw three cards.
"I would be a fool if I taught you everything I know."
Illustrated by Johan Grenier · Game Night 2019 · #2
There are no rulings for Sphinx of Enlightenment.
When this creature enters, target opponent discards a card and you draw a card.
When this creature enters, draw a card.
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you may return target creature an opponent controls to its owner's hand.
When this creature enters, each opponent mills ten cards.
Whenever an opponent draws a card, you may draw two cards.