Flying
When this creature enters, each opponent mills ten cards.
Riddles draw you in, paradoxes hold you fast, and answers shatter your perceptions.
Illustrated by PINDURSKI · Theros Beyond Death · #290
There are no rulings for Sphinx Mindbreaker.
When this creature enters, target opponent draws a card and you draw three cards.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this creature enters, scry 2.
When this creature enters, target player mills five cards.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When this creature enters, target opponent discards a card and you draw a card.