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Trample
Other creatures you control have trample.
Creatures you control have ": Add ."
Vigilance, trample
Other Centaur creatures you control get +1/+1 and have vigilance and trample.
Creatures you control have haste.
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
This creature has trample as long as you control a snow land.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other Elementals you control have trample.
Other Snake creatures you control get +0/+1.
Shamans you control have ": Add ."
All Sliver creatures have trample.
: Creatures you control get +1/+1 and gain trample until end of turn.
As long as you control a token, this creature gets +2/+0 and has trample.
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever this creature attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.