360 results — page 1 of 20
Equipped creature gets +2/+1 and has haste.
Equip
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and has haste and ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equipped creature gets +1/+0 and has flying.
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equipped creature gets +0/+3 and has vigilance.
Equipped creature gets +1/+2 and has deathtouch.
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equipped creature gets +4/+0.
Equipped creature gets +1/+1.
Equipped creature gets +2/+0.