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Trample
Other creatures you control have trample.
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Other Snake creatures you control get +0/+1.
Shamans you control have ": Add ."
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
, : Untap another target creature.
Vigilance
Creatures you control with vigilance have ", : Tap target creature."
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
: Add one mana of any color.
Other legendary creatures you control have vigilance and ": Add one mana of any color."
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other Elementals you control have trample.
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
, : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
This creature gets +1/+1 for each Gate you control.
As long as you control two or more Gates, this creature has vigilance and trample.
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
( can be paid with one mana from a legendary source.)
Other legendary creatures you control get +1/+1 and have indestructible.
: Creatures you control get +1/+1 and gain trample until end of turn.
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.