360 results — page 1 of 20
Target creature you control gets +3/+2 until end of turn. If that creature was cast for its warp cost, it also gains trample and haste until end of turn.
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Target creature gets +2/+1 and gains trample until end of turn.
Target creature gains trample and haste until end of turn.
Target creature gains haste until end of turn.
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Target creature you control gets +1/+0 and gains first strike until end of turn.
Target creature gets +4/+2 and gains trample until end of turn.
Target attacking creature gets +3/+3 and gains trample until end of turn.