Target creature gets +2/+1 and gains trample until end of turn.
Illustrated by Chris Rallis · Shadows over Innistrad Remastered · #174
There are no rulings for Rush of Adrenaline.
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature gets +4/+2 and gains trample until end of turn.
Target attacking creature gets +3/+3 and gains trample until end of turn.
Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target creature gets +2/+0 and gains first strike and trample until end of turn.
Target creature gets +1/-1 and gains haste until end of turn.