360 results — page 1 of 20
Enchant creature
At the beginning of your upkeep, you may put a growth counter on this Aura.
Enchanted creature gets +1/+1 for each growth counter on this Aura.
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.)
At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
Whenever this creature attacks, put a +1/+1 counter on target creature of defending player's choice.
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
At the beginning of each upkeep, untap all creatures and lands.
At the beginning of your upkeep, put a +1/+1 counter on this creature for each card in your hand, then remove a +1/+1 counter from this creature for each card in target opponent's hand.
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
When this Aura enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on target creature. That creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.