360 results — page 1 of 20
When this creature enters, put a +1/+1 counter on each other creature you control.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Flying
Whenever you gain life, put a +1/+1 counter on each creature you control.
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
When this creature enters, put a +1/+1 counter on target creature.
, : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
When this creature enters, put a +1/+1 counter on another target Soldier you control.
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
When this creature enters, put a +1/+1 counter on another target creature you control.
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, put a +1/+1 counter on each creature you control.
Vigilance, lifelink
Whenever you gain life, put a +1/+1 counter on each Cleric you control.
Vigilance (Attacking doesn't cause this creature to tap.)
This creature enters with a +1/+1 counter on it for each other creature you control.
When this creature enters, put a +1/+1 counter on another target Vampire you control.
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.