360 results — page 1 of 20
Target creature gains haste until end of turn.
Draw a card.
Target creature becomes red and gains haste until end of turn. (It can attack and this turn.)
Target creature gets +2/+1 and gains trample until end of turn.
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Target creature gets +1/-1 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gets +1/+1 and gains haste until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Target creature gets +4/+2 and gains trample until end of turn.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
: Target creature gains haste until end of turn. (It can attack and this turn.)