360 results — page 1 of 20
Creatures you control gain first strike until end of turn.
Draw a card.
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Target creature gains trample and haste until end of turn.
Creatures you control get +1/+0 until end of turn.
, Discard a card: Creatures you control gain haste until end of turn.
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Target creature gains haste until end of turn.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Target creature gets +2/+1 and gains trample until end of turn.
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)