360 results — page 1 of 20
Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.
Flare deals 1 damage to any target.
Target attacking creature gets +X/+0 until end of turn.
Exile target permanent you own or control.
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Counter target blue instant spell.
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Kicker
When you next cast an instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.
Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if this card is in your graveyard with a creature card directly above it, you may pay . If you do, return this card to your hand.
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.