360 results — page 2 of 20
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +5/+0.
Equip
Equipped creature gets +1/+0.
Equipped creature gets +0/+3.
Equipped creature gets +2/+2.
Equipped creature gets +1/+1.
Equipped creature gets +1/+2.
Equipped creature gets +2/+1 and has haste.
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.)
Equipped creature has flying.
Equipped creature gets +2/+2 and can't block.
Equipped creature gets +1/+0 and has haste and ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and is every creature type.
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)