
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
The voice of a clamavus commands all who carry the genetic legacy of the Tyranids in their blood.
Illustrated by Irina Nordsol · Warhammer 40,000 Commander · #217
2017-11-17
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
2017-11-17
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.