Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Illustrated by Greg Spalenka · Visions · #106
There are no rulings for Emerald Charm.
• Target creature gets +3/+3 until end of turn.
• Destroy target creature with flying.
Target creature loses flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
• Destroy target enchantment.
• Draw a card. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
• All creatures get -1/-1 until end of turn.
• Regenerate each creature you control.
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Target creature gains hexproof and indestructible until end of turn.