This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
: Add .
Illustrated by Ryan Pancoast · The List · #DDR-28
There are no rulings for Khalni Garden.
: Put a +1/+1 counter on each green creature that entered this turn.
When this land enters, target creature gets +1/+1 until end of turn.
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Cycling (, Discard this card: Draw a card.)