
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Choose one at random —
• Combine Powers! — Put three +1/+1 counters on target creature.
• Defense! — Put a shield counter on target creature. You gain 3 life.
• Fight! — This creature fights up to one target creature an opponent controls.
Haste
Illustrated by Rui Maruyama · Final Fantasy Commander · #71
2025-06-06
As you put one of Summon: Magus Sisters's chapter abilities on the stack, you choose a mode at random. Players can respond to the ability knowing which mode was chosen.
2025-06-06
The random choice of mode for Summon: Magus Sisters's chapter abilities is made before targets are chosen.
2025-06-06
Shield counters don't prevent players from sacrificing creatures.
2025-06-06
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
2025-06-06
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
2025-06-06
In the incredibly rare case where there is no legal target for the first or second mode, those modes can't be chosen at random. Since the third mode doesn't require a target, it is always eligible to be chosen.
2025-06-06
Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent.
2025-06-06
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
2025-06-06
"Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.