
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?" —Chandra Nalaar
Illustrated by Svetlin Velinov · Core Set 2020 · #297
2019-07-12
Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature.
2019-07-12
The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt.
2019-07-12
Wildfire Elemental's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0.
2019-07-12
In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times.