
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Thievery requires subtlety, from the beginning of the heist to the end.
Illustrated by Cyril Van Der Haegen · Core Set 2019 · #243
There are no rulings for Rogue's Gloves.