Target player discards two cards, then draws as many cards as they discarded this way.
Illustrated by Mike Kimble · Classic Sixth Edition · #70
There are no rulings for Forget.
Target player draws two cards, then discards four cards.
Kicker (You may pay an additional as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Target player draws X cards.
: Target player draws a card, then discards a card.