Haste
When this creature enters, put a -1/-1 counter on target creature you control.
Illustrated by Kev Walker · Amonkhet Remastered · #187
There are no rulings for Crocodile of the Crossing.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When this creature enters, put a +1/+1 counter on target Merfolk you control.
When this creature enters, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
When this creature enters, put a +1/+1 counter on each other creature you control.