360 results — page 1 of 20
Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Exile target nonland permanent.
This spell costs more to cast if it targets a creature.
Exile target nonland permanent. You lose 3 life.
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.
Return target permanent you control to its owner's hand. You gain 4 life.
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Draw a card.
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Exile target black or red permanent.
Exile target creature with power 2 or less. Its controller gains 4 life.
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)