360 results — page 1 of 20
Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Target blocking or blocked creature you control gets +2/+2 until end of turn.
Target creature you control gets +2/+2 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
Creatures you control get +0/+2 until end of turn.
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
Target creature gets +2/+2 until end of turn.
Creatures you control get +0/+3 until end of turn.
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
Target creature gets +2/+2 until end of turn. You gain 2 life.