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Each land is a Swamp in addition to its other land types.
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Add for each creature you control.
(: Add .)
This land enters tapped unless you control three or more other Forests.
When this land enters untapped, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Put a storage counter on this land.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
: Put a +1/+1 counter on each green creature that entered this turn.
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add . If there are no depletion counters on this land, sacrifice it.
If this land would enter, sacrifice a Forest instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Target creature gets +1/+1 until end of turn.
This land enters tapped unless you control a Forest.
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
Delirium — : This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, : Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
, , Sacrifice this land: Put an indestructible counter on target God.
: Add for each creature you control.
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
, , Sacrifice this land: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
If you control two or more other lands, this land enters tapped.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
This land enters tapped unless you control a legendary creature.
: Add . When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
, : Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."