360 results — page 1 of 20
Destroy all creatures that aren't enchanted. They can't be regenerated.
Destroy all creatures with power 4 or greater. They can't be regenerated.
Destroy all creatures. They can't be regenerated. Untap up to four lands you control.
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Destroy all creatures.
This spell can't be countered.
Destroy all black creatures.
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
, , Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Destroy all creatures with no counters on them.
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Destroy all nonland creatures.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Destroy all creatures with power greater than target creature's power.
Destroy all creatures with toughness 4 or greater.
Destroy target tapped creature.