360 results — page 1 of 20
Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Target creature gains deathtouch and indestructible until end of turn.
: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Target creature gets +1/+1 and gains trample until end of turn.
Target creature gets +2/+2 and gains trample until end of turn.
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Target creature gets -5/-0 until end of turn.
Target creature gets +3/+3 until end of turn.
( can be paid with either or 2 life.)
Target creature gets +2/+2 until end of turn.
Target creature gains hexproof and indestructible until end of turn. That creature is 1/1 until end of turn and can't be anything other than 1/1 until end of turn. (No matter what happens to it, it'll still be a 1/1.)
Target creature gets +X/+X until end of turn.
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature gets +3/+3 and gains trample until end of turn.