360 results — page 1 of 20
Whenever you tap a Swamp for mana, add an additional .
: This creature gets +1/+1 until end of turn.
: This creature gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Lifelink
When this creature dies, destroy target creature an opponent controls and you gain 4 life.
Flash
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn.
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.
, : Add for each Swamp you control.
Thrull creatures get +1/+1.
: Gain control of target Thrull for as long as you control this creature.
When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
When this creature enters, target opponent chooses a creature they control. Destroy that creature.
Assist (Another player can pay up to of this spell's cost.)
When this creature enters, target opponent loses 2 life and you gain 2 life.
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn.
Destroy target creature. Add .
: This creature must be blocked this turn if able.
When this creature dies, target creature an opponent controls gets -3/-3 until end of turn.
When this creature enters, each opponent loses 1 life for each creature they control.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
When this creature enters, target opponent loses 1 life for each Vampire you control.