360 results — page 1 of 20
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. (Damage dealt by those creatures also causes you to gain that much life.)
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Up to two target creatures each get +2/+2 until end of turn.
Creatures you control get +2/+1 until end of turn.
Creatures you control get +0/+5 until end of turn.
Creatures you control get +2/+0 until end of turn. If it's not your turn, untap those creatures.
Untap up to two target creatures. They each get +2/+2 until end of turn.
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Creatures you control get +1/+3 until end of turn. Untap them.
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Creatures you control get +2/+1 until end of turn. Untap those creatures.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
One or two target creatures each get +2/+1 until end of turn.
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)