360 results — page 1 of 20
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
When this creature enters, target creature gets +1/+1 and gains flying until end of turn.
When this creature enters, target creature gains flying until end of turn.
When this creature enters, target creature gets +2/+4 until end of turn.
Flash
When this creature enters, target creature gets +2/+0 until end of turn.
When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +0/+1 until end of turn.
When this creature enters, target Human you control gets +2/+2 until end of turn.
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
When Starling enters, another target creature you control gains flying until end of turn.
: This creature gets +1/+1 until end of turn.
When this creature enters, put a +1/+1 counter on target creature.
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
When this creature enters, you gain 3 life.
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
, Discard a card: This creature gets +1/+2 until end of turn.