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You may play two additional lands on each of your turns.
Reach (This creature can block creatures with flying.)
: This creature can block an additional creature this turn.
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
This creature can't be the target of spells unless it attacked or blocked this turn.
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Play with the top card of your library revealed.
You may play lands from the top of your library.
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
You may exert this creature as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
This creature can't attack unless you control a 1/1 creature.
This creature can't attack or block unless it's paired with a creature with soulbond.
Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: This creature gains your choice of reach, trample, or haste until end of turn.
Each creature you control can't be blocked as long as defending player controls an artifact land.
Creatures with power less than this creature's power can't block it.
This creature gets +1/+1 for each Aura on the battlefield.
This creature can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.