360 results — page 1 of 20
Defender
As long as this creature is enchanted, it can attack as though it didn't have defender.
Kicker (You may pay an additional as you cast this spell.)
Flying, defender
If this creature was kicked, it enters with two +1/+1 counters on it.
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0.
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equipped creature gets +1/+0 and has flying.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equipped creature gets +2/+2 and can't block.
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)