360 results — page 1 of 20
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Haste
Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Whenever you cast a creature spell that has an Adventure, this creature gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Whenever a player casts a green spell, put a +1/+1 counter on this creature.
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Double strike
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
Whenever you draw a card, put a +1/+1 counter on this creature.
Whenever an opponent casts an artifact spell, put a +1/+1 counter on this creature.