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When this creature enters, mill three cards.
Lifelink
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Deathtouch
Flying
When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
When this creature enters, each player discards a card.
When this creature enters, add .
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, mill three cards and you gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
When this creature enters, you lose 2 life.
Skulk (This creature can't be blocked by creatures with greater power.)
When this creature enters, discard a card.
Flash
When this creature enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)