360 results — page 1 of 20
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Choose one. If you have max speed, choose both instead.
• Seek a card with start your engines!
• Seek a nonland card.
Jump-start
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
, : Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
Flying
Max speed — , Exile this card from your graveyard: Draw a card.
If you would draw a card while your library has no cards in it, you win the game instead.
As long as you have a maximum hand size other than 7, Learned Learner has ": Draw a card."
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
, : Draw a card. If you have nine or more cards in hand, flip this creature.
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
, : You may put a land card from your hand onto the battlefield tapped.
, : Draw a card. If you control eight or more lands, draw two cards instead.
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, discard your hand, then draw two cards.
(Gain the next level as a sorcery to add its ability.)
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Defender
Your maximum hand size is increased by one.
When this creature dies, you may draw a card.
: This creature gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
Your maximum hand size is reduced by two.
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."