360 results — page 1 of 20
Flying
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap this creature.
Flash
When this creature enters, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card.
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
Creature spells with flying you cast cost less to cast.
Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
When this creature enters, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may cast Merfolk spells as though they had flash.
Whenever you cast your second spell each turn, this creature gets +2/+0 until end of turn and can't be blocked this turn.
Whenever you cast a noncreature spell, put an oil counter on this creature.
Remove an oil counter from this creature: Target creature gains flying until end of turn. Activate only as a sorcery.
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
Whenever you cast a white spell, this creature gets +1/+1 until end of turn.
Whenever you cast a blue spell, this creature gains flying until end of turn.
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.