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Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Draw three cards. Target player mills three cards.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Discard your hand. Draw seven cards, then discard three cards at random.
Draw three cards, untap up to two lands, then discard a card.
This spell costs less to cast if you've cast another spell this turn.
Draw three cards, then discard a card.
Draw three cards. Then if any player pays , discard three cards.
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw two cards. You may put a land card from your hand onto the battlefield.
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Draw three cards. If you control no artifacts, discard a card.