360 results — page 1 of 20
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: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
This land can't be blocked.
, : Two target creatures you control that share a creature type can't be blocked this turn.
: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)
, : Creatures you control gain deathtouch and lifelink until end of turn.
, : Target commander gains lifelink until end of turn.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
, : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
, : Target Blinkmoth creature gets +1/+1 until end of turn.
, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
, : Target attacking Assembly-Worker gets +2/+2 until end of turn.
, : Target Goblin creature gets +2/+0 until end of turn.
: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Whenever a creature deals combat damage to you, that creature's controller gains control of this land.
, : Attacking creatures get +1/+0 until end of turn.
, : Target Soldier creature gets +1/+1 until end of turn.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — : Target creature gains haste until end of turn.