360 results — page 1 of 20
Draw a card.
Draw a card. Scry 2.
Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Draw a card.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Draw a card. You get (two energy counters).
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Mill two cards.
Draw X cards.
Draw a card. The Ring tempts you.
Scry 2, then draw a card.