360 results — page 1 of 20
Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Whenever another creature you control enters, each opponent loses 1 life.
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Whenever this creature or another creature you control enters, you gain 1 life.
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Whenever another Cleric you control enters, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
Enchant player
Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
, , Sacrifice another permanent: Transform this creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw two cards and you lose 2 life.
II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.