360 results — page 1 of 20
Flying
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap this creature.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.
Constellation — Whenever an enchantment you control enters, this creature gains flying until end of turn.
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Whenever a player cycles a card, this creature gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Whenever you cycle or discard a card, target creature gains flying until end of turn.
Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature gains flying until end of turn.
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
This spell costs less to cast if you've cast an instant or sorcery spell this turn.
When this creature enters, scry 2.