360 results — page 1 of 20
This land enters tapped.
When this land enters, target creature gets +2/+0 until end of turn.
: Add .
When this land enters, target creature gets +1/+1 and gains vigilance until end of turn.
When this land enters, target creature gains flying until end of turn.
When this land enters, target creature gets +1/+1 and gains first strike until end of turn.
: Target 1/1 creature gets +1/+2 until end of turn.
, : Target legendary creature gets +1/+1 until end of turn.
When this land enters, target creature can't block this turn.
When this land enters, create a 0/1 green Plant creature token.
: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
: Put a +1/+1 counter on each green creature that entered this turn.
, : Target Goblin creature gets +2/+0 until end of turn.
This land enters tapped unless you control a Mountain.
, : Creatures you control get +1/+0 until end of turn.
, , Sacrifice this land: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
, : Target Soldier creature gets +1/+1 until end of turn.
: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)