360 results — page 1 of 20
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Reach
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Defender, reach
: This creature deals 1 damage to each opponent.
Whenever a Knight you control enters, untap this creature.
Whenever another creature you control enters, this creature deals 1 damage to target opponent.
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, if you control another Wizard, this creature deals 2 damage to each opponent.
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
Creatures you control get +1/+1.
When this creature enters, it deals 2 damage to each opponent.
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Whenever this creature deals damage to an opponent, sacrifice a land.