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Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
Whenever a creature you control with power 3 or greater enters, draw a card.
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Whenever you augment, enchant, or mutate a creature you control, draw a card.
: Add , , , , or .
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Whenever you draw a card, put a +1/+1 counter on this creature.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When this creature enters, put a +1/+1 counter on target Merfolk you control.
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on this creature.
When this creature enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
Constellation — Whenever this creature or another enchantment you control enters, draw a card.