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Draw three cards.
Mill three cards. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Affinity for Towns (This spell costs less to cast for each Town you control.)
Draw four cards.
Target player draws seven cards.
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
You draw three cards and gain 3 life.
This spell costs less to cast for each creature that attacked this turn.
Whenever a creature enters this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine (Choose both if you pay the entwine cost.)
Target player mills eight cards.
If you would draw a card, draw two cards instead.
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Take an extra turn after this one.
If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Flying, ward
Architect of Deception — When this creature enters, draw three cards.