360 results — page 1 of 20
When this creature enters, you lose 3 life.
Flying
When this creature enters, you lose 2 life.
When this creature enters, you draw a card and you lose 1 life.
Whenever another creature enters, you lose 1 life.
When this creature enters, each player loses 1 life.
Enchant creature
When this Aura enters, you lose 1 life.
Enchanted creature gets +3/+1.
When this creature enters, add .
Whenever a creature enters, you lose 1 life and add .
When this creature enters, each opponent loses 2 life and you gain 2 life.
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
When this creature dies, you draw a card and you lose 1 life.
When this creature dies, each opponent loses 2 life.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Lifelink
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
When this creature enters, the Ring tempts you.