360 results — page 1 of 20
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
: Put a +1/+1 counter on target creature for each Elf you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
When this creature enters, put a +1/+1 counter on each other creature you control.
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, put a +1/+1 counter on each creature you control.
Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Trample
Each creature you control with a +1/+1 counter on it has trample.
Kicker (You may pay an additional as you cast this spell.)
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, put a -1/-1 counter on target creature you control.
Reach (This creature can block creatures with flying.)
, : Put a +1/+1 counter on this creature.
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.